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Looking to Level up?

Here are the level up tasks. You may complete one every month, all you have to do is write a roleplay reacting to the prompt and submit it to the Discord #the-training-caverns

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SUN

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Sun Speaker

Basic Information

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With eyes of blazing light, the Sun Speaker is a beacon of power that is charged by Sun God Aesa herself, the Goddess hovering over them and relaying messages. The rock of the tribe and deemed the ruler, everything would surely fall apart without them, as they come from the very one who raised them from the dead. They tend to tribe mate's quarrels, emotional wounds and boosting morale.

Biological traits
Sun Speakers tend to be the mediators of the villag
e, having the most sympathetic of personalities and wishing the well-being for all. Some may even have anger outbursts or suffer stress from the weight of responsibility. They are usually the Tank Healer of battle, settling in the back of the battlefield and offering assistance where it is needed. Raising those from the dead needs to be done before their soul is gone.

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Pros

Being a Deity means that anything goes. You watch your flock, you arrange patrols, arrange festivities and ensure the happiness of the village, there is not a single soul that would not fight by your side till death.

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Skills: 

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DANCING LIGHTS : Conjure a small elemental ball of sun that can be pushed to heal allies or rip into enemies, then come back to you. Touch needs to occur for it to affect the target.

  • +0


STAR LINKED : Tether your mind to another being's for two hours, used to soothe mental turmoil or converse from afar. The healing is only done if consensual.

  • +1
     

RADIANT WEAPONRY : Your Dancing lights can morph into solid weapons or armor around yourself or 3 allies of your choice.

  • +2
    +5 defense for, 3 turns
    +3 damage for weapon, for two turns
    limited to once every combat instance.



 

SUN BURST : Throw your Dancing Lights as a projectile or in place and command it to burst into a dome of burning light to damage enemies or heal allies.

  • +3
     

ASCEND : Bring any dead being back to life. Can only be used once a day.

  • +4

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Moon Speaker

Basic Information

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The Second in Command to the Sun Speaker, the Moon Speaker is an often misunderstood individual, their abilities and primal attributes being tied to the Constance makes some have rising concerns, but their actions to better their village proves otherwise. Watched over by Moon Goddess Norae, she relays darker omens. They use their abilities to protect the tribe and even help with hauling materials using their shadows.

Biological traits 

It is a mystery why their eyes leak with the same monstrous tar and yet they retain their humanity, but one thing is for certain that this set of powers is not one to mess with. Taking place in the middle of the battlefield as an agile kill setter, the Moon Speaker works to assist their tribe mates by setting them up for successful take downs.

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Pros

A deputy position puts the Moon Speaker in a position of authority, speaking on behalf of the Sun Speaker if they are unable to. They look over the village's jobs, assisting in construction of buildings and bringing shadow puppets to and from the mines to transport ores.

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Skills:

























 

SHADOW PUPPET : Conjure shadows to create shapes and command them at your will.

  • +0


NEGATIVE SPACE : Create a negative space within the ground as a hideaway or direct it to another location and emerge.

  • +1
     

TENDRILS : You can now solidify your shadows, used offensive and defensively.

  • +2
     

THE CUT : Condense your shadow into a razor you can throw to cut enemies or objects.

  • +3
     

NECROMANCY : Reanimate a corpse into a monstrous fighting machine for five minutes.

  • +4

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MOON

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STAR

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Star Seeker

Basic Information

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Predestined for leadership, the Star Seekers are chosen as an apprentice to take on their duties as future leaders. Some may even be placed in a different element until an omen passes that they are meant for the role. Two are chosen by each Speaker, both armed with the same skill tree yet adorned with two different stars and skill colors. They learn all there is to know about ruling, bonding with each other all the while to ensure a well fortified reign.

Biological traits
Star Seekers are a tag team, working together to pluck off enemies from the sidelines and using their skill tree to compliment eachother's fights. Growing up together with such a large weight on your shoulders make it a little easier to distribute it equally, the pair bonding in a way similar to twins.

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Pros

Successors to the Speakers you know you are destined for greatness, and with great power comes great responsibility. You are expected to douse yourself in as much knowledge as possible, work to understand your tribemates, create ties within the village before you take your place in power.

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Skills: 




























 

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STARBURST : Call upon a small elemental star to burst after 5 seconds of you placing it down, you cannot move it once placed.

  • +0


NOVA TEMPO : Suspend time to stop or slow an object or creature for 10 seconds

  • +1
     

EARTHLY STAR : Drop a falling star that combusts into a circle of constellations, damaging enemies and healing allies within for a short period of time.

  •  

STELLAR BEAM : Conjure a beam of light that can be thrown a slice into enemies or objects.

  • +3
     

CELESTIAL BODY : Morph your body into a celestial ghost that can float and move untargeted through enemies and phase through walls for a minute.

  • +4
     

Moon
Sun
Star
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COUNCIL

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The Council

Elemental Flourish : Unlock the first ability of the two other sub-trees in your element.

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Basic Information

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Four individuals chosen by the Speakers, one of Ember, Aqua, Flora and Gale. They are the head of their houses and teachers of their elemental class, and are responsible for all within. They assist in important decision making, keeping their houses in line, and training each member to master their skills. Aesa grants them all three of their Element's trees, the Council having not only the Sub-Tree they were born with, but also access to the two other trees. However, only the first skill of those two is unlocked and cannot be progressed.

Biological traits
The Council is oftentimes the leader of their battle group, harnessing all three Sub-trees creates a deeper elemental connection, for better planning and for more successful execution.

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Pros

You receive all knowledge of the inner workings of the village, partake in council meetings and planning events. You conduct patrols to explore suspicious activity or gathering material, and you partake in the voting of what happens to those who are not following the law.

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Skills: 



 

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Council
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